Searched refs:fRenderPassArray (Results 1 – 4 of 4) sorted by relevance
33 SkASSERT(0 == fRenderPassArray.count()); in ~GrVkResourceProvider()142 for (int i = 0; i < fRenderPassArray.count(); ++i) { in findCompatibleRenderPass()143 if (fRenderPassArray[i].isCompatible(target)) { in findCompatibleRenderPass()144 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()154 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); in findCompatibleRenderPass()158 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); in findCompatibleRenderPass()165 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findCompatibleRenderPass()167 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); in findCompatibleRenderPass()212 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findRenderPass()213 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()[all …]
263 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; variable
29 SkASSERT(0 == fRenderPassArray.count()); in ~GrVkResourceProvider()132 for (int i = 0; i < fRenderPassArray.count(); ++i) { in findCompatibleRenderPass()133 if (fRenderPassArray[i].isCompatible(*desc, attachmentFlags, selfDepFlags, in findCompatibleRenderPass()135 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()149 fRenderPassArray.emplace_back(renderPass); in findCompatibleRenderPass()152 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); in findCompatibleRenderPass()205 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findRenderPass()206 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()480 for (int i = 0; i < fRenderPassArray.count(); ++i) { in destroyResources()481 fRenderPassArray[i].releaseResources(); in destroyResources()[all …]
311 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; variable