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Searched refs:fRenderPassArray (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkResourceProvider.cpp33 SkASSERT(0 == fRenderPassArray.count()); in ~GrVkResourceProvider()
142 for (int i = 0; i < fRenderPassArray.count(); ++i) { in findCompatibleRenderPass()
143 if (fRenderPassArray[i].isCompatible(target)) { in findCompatibleRenderPass()
144 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()
154 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); in findCompatibleRenderPass()
158 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); in findCompatibleRenderPass()
165 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findCompatibleRenderPass()
167 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); in findCompatibleRenderPass()
212 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findRenderPass()
213 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()
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DGrVkResourceProvider.h263 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; variable
/external/skia/src/gpu/vk/
DGrVkResourceProvider.cpp29 SkASSERT(0 == fRenderPassArray.count()); in ~GrVkResourceProvider()
132 for (int i = 0; i < fRenderPassArray.count(); ++i) { in findCompatibleRenderPass()
133 if (fRenderPassArray[i].isCompatible(*desc, attachmentFlags, selfDepFlags, in findCompatibleRenderPass()
135 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()
149 fRenderPassArray.emplace_back(renderPass); in findCompatibleRenderPass()
152 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); in findCompatibleRenderPass()
205 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); in findRenderPass()
206 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()
480 for (int i = 0; i < fRenderPassArray.count(); ++i) { in destroyResources()
481 fRenderPassArray[i].releaseResources(); in destroyResources()
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DGrVkResourceProvider.h311 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; variable