Searched refs:fRenderPassDesc (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 28 , fRenderPassDesc(this->createRenderPassDesc()) { function 33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView(); 40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad; 46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad; 51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear; 54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad; 57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare; 62 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore; 65 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare; 78 renderCommandEncoderWithDescriptor: fRenderPassDesc]; [all …]
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D | GrMtlGpuCommandBuffer.h | 131 MTLRenderPassDescriptor* fRenderPassDesc; variable
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/external/skia/src/gpu/mtl/ |
D | GrMtlOpsRenderPass.mm | 40 fGpu->commandBuffer()->getRenderCommandEncoder(fRenderPassDesc, nullptr, this); 92 fGpu->commandBuffer()->getRenderCommandEncoder(fRenderPassDesc, nullptr, this); 141 auto colorAttachment = fRenderPassDesc.colorAttachments[0]; 147 fGpu->commandBuffer()->getRenderCommandEncoder(fRenderPassDesc, nullptr, this); 162 auto stencilAttachment = fRenderPassDesc.stencilAttachment; 173 fGpu->commandBuffer()->getRenderCommandEncoder(fRenderPassDesc, nullptr, this); 181 fGpu->commandBuffer()->getRenderCommandEncoder(fRenderPassDesc, nullptr, this); 220 fRenderPassDesc = [MTLRenderPassDescriptor new]; 221 auto colorAttachment = fRenderPassDesc.colorAttachments[0]; 231 auto mtlStencil = fRenderPassDesc.stencilAttachment;
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D | GrMtlOpsRenderPass.h | 74 MTLRenderPassDescriptor* fRenderPassDesc; variable
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