Searched refs:fRequiresLocalOutputColorForFBFetch (Results 1 – 6 of 6) sorted by relevance
36 fRequiresLocalOutputColorForFBFetch = false; in GrShaderCaps()106 writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch); in dumpJSON()145 SkASSERT(!fRequiresLocalOutputColorForFBFetch); in applyOptionsOverrides()
143 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } in requiresLocalOutputColorForFBFetch()270 bool fRequiresLocalOutputColorForFBFetch : 1; variable
34 fRequiresLocalOutputColorForFBFetch = false; in GrShaderCaps()114 writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch); in dumpJSON()167 SkASSERT(!fRequiresLocalOutputColorForFBFetch); in applyOptionsOverrides()
146 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } in requiresLocalOutputColorForFBFetch()309 bool fRequiresLocalOutputColorForFBFetch : 1; variable
2638 shaderCaps->fRequiresLocalOutputColorForFBFetch = true; in applyDriverCorrectnessWorkarounds()
3757 shaderCaps->fRequiresLocalOutputColorForFBFetch = true; in applyDriverCorrectnessWorkarounds()