Searched refs:fResolveLevelCounts (Results 1 – 4 of 4) sorted by relevance
70 : fResolveLevelCounts(resolveLevelCounts) { in ResolveLevelCounter()96 fResolveLevelCounts[fResolveLevelForCircles] += numCircles; in countCircles()105 ++fResolveLevelCounts[0]; in countLine()153 ++fResolveLevelCounts[(*resolveLevelPtr = resolveLevel)]; in writeResolveLevel()169 ++fResolveLevelCounts[0]; in countLine()412 case 4: ++fResolveLevelCounts[resolveLevelPtrs[3][offset] = level[3]]; [[fallthrough]]; in writeResolveLevels()413 case 3: ++fResolveLevelCounts[resolveLevelPtrs[2][offset] = level[2]]; [[fallthrough]]; in writeResolveLevels()414 case 2: ++fResolveLevelCounts[resolveLevelPtrs[1][offset] = level[1]]; [[fallthrough]]; in writeResolveLevels()415 case 1: ++fResolveLevelCounts[resolveLevelPtrs[0][offset] = level[0]]; break; in writeResolveLevels()431 int* const fResolveLevelCounts; member in __anon90f4518c0111::ResolveLevelCounter[all …]
42 ++fResolveLevelCounts[level]; in GrPathIndirectTessellator()136 SkASSERT(fResolveLevelCounts[0] == 0); in prepare()138 int instanceCountAtCurrLevel = fResolveLevelCounts[resolveLevel]; in prepare()
42 int fResolveLevelCounts[kMaxResolveLevel + 1] = {0}; // # of instances at each resolve level. variable
64 int fResolveLevelCounts[kMaxResolveLevel + 1] = {0}; variable