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Searched refs:fResourceState (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DTypesPriv.cpp16 , fResourceState(state) {} in GrD3DBackendSurfaceInfo()
19 SkSafeUnref(fResourceState); in cleanup()
20 fResourceState = nullptr; in cleanup()
27 GrD3DResourceState* oldLayout = fResourceState; in assign()
29 fResourceState = SkSafeRef(that.fResourceState); in assign()
37 SkASSERT(fResourceState); in setResourceState()
38 fResourceState->setResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState)); in setResourceState()
42 SkASSERT(fResourceState); in getGrD3DResourceState()
43 return sk_ref_sp(fResourceState); in getGrD3DResourceState()
47 return GrD3DTextureResourceInfo(*fTextureResourceInfo, fResourceState->getResourceState()); in snapTextureResourceInfo()
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DGrD3DBuffer.cpp85 , fResourceState(resourceState) in GrD3DBuffer()
97 if (newResourceState == fResourceState || in setResourceState()
99 (fResourceState == D3D12_RESOURCE_STATE_GENERIC_READ && in setResourceState()
100 SkToBool(newResourceState | fResourceState))) { in setResourceState()
107 barrier.StateBefore = fResourceState; in setResourceState()
112 fResourceState = newResourceState; in setResourceState()
223 range.End = fResourceState == D3D12_RESOURCE_STATE_COPY_DEST ? 0 : size; in internalUnmap()
DGrD3DTexture.cpp78 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTexture()
119 info.fResourceState, nullptr); in MakeAliasingTexture()
125 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeAliasingTexture()
DGrD3DTextureResource.cpp53 info->fResourceState = initialState; in InitTextureResourceInfo()
96 static_cast<D3D12_RESOURCE_STATES>(msInfo.fResourceState))); in CreateMSAA()
DGrD3DBuffer.h38 D3D12_RESOURCE_STATES fResourceState; variable
DGrD3DAttachment.cpp60 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); in MakeStencil()
DGrD3DTextureRenderTarget.cpp124 static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTextureRenderTarget()
/external/skia/include/gpu/d3d/
DGrD3DTypes.h182 D3D12_RESOURCE_STATES fResourceState = D3D12_RESOURCE_STATE_COMMON; member
201 , fResourceState(resourceState) in fResource()
212 , fResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState)) in GrD3DTextureResourceInfo()
221 return fResource == that.fResource && fResourceState == that.fResourceState &&
/external/skia/include/private/
DGrD3DTypesPriv.h46 GrD3DResourceState* fResourceState; member
/external/skia/src/gpu/
DGrBackendSurface.cpp504 static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} in GrBackendTexture()
941 static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} in GrBackendRenderTarget()