Searched refs:fReuseScratchTextures (Results 1 – 11 of 11) sorted by relevance
130 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()334 bool fReuseScratchTextures : 1; variable
23 fReuseScratchTextures = true; in GrCaps()185 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
190 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()504 bool fReuseScratchTextures : 1; variable
23 fReuseScratchTextures = true; in GrCaps()193 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
32 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
251 fReuseScratchTextures = true; // Assuming this okay
32 fReuseScratchTextures = true; //TODO: figure this out in GrD3DCaps()
45 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
328 fReuseScratchTextures = true; // Assuming this okay
555 fReuseScratchTextures = (ctxInfo.vendor() != GrGLVendor::kARM); in init()4087 fReuseScratchTextures = false; in applyDriverCorrectnessWorkarounds()
512 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); in init()