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Searched refs:fReuseScratchTextures (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/
DGrCaps.h130 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()
334 bool fReuseScratchTextures : 1; variable
DGrCaps.cpp23 fReuseScratchTextures = true; in GrCaps()
185 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
/external/skia/src/gpu/
DGrCaps.h190 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()
504 bool fReuseScratchTextures : 1; variable
DGrCaps.cpp23 fReuseScratchTextures = true; in GrCaps()
193 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
/external/skqp/src/gpu/vk/
DGrVkCaps.cpp32 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
/external/skqp/src/gpu/mtl/
DGrMtlCaps.mm251 fReuseScratchTextures = true; // Assuming this okay
/external/skia/src/gpu/d3d/
DGrD3DCaps.cpp32 fReuseScratchTextures = true; //TODO: figure this out in GrD3DCaps()
/external/skia/src/gpu/vk/
DGrVkCaps.cpp45 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
/external/skia/src/gpu/mtl/
DGrMtlCaps.mm328 fReuseScratchTextures = true; // Assuming this okay
/external/skia/src/gpu/gl/
DGrGLCaps.cpp555 fReuseScratchTextures = (ctxInfo.vendor() != GrGLVendor::kARM); in init()
4087 fReuseScratchTextures = false; in applyDriverCorrectnessWorkarounds()
/external/skqp/src/gpu/gl/
DGrGLCaps.cpp512 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); in init()