Searched refs:fRotationAngle (Results 1 – 4 of 4) sorted by relevance
24 , fRotationAngle(0) { in HelloWorld()95 fRotationAngle += 0.2f; in onPaint()96 if (fRotationAngle > 360) { in onPaint()97 fRotationAngle -= 360; in onPaint()99 canvas->rotate(fRotationAngle); in onPaint()
33 SkScalar fRotationAngle; variable
24 , fRotationAngle(0) { in HelloWorld()93 fRotationAngle += 0.2f; in onPaint()94 if (fRotationAngle > 360) { in onPaint()95 fRotationAngle -= 360; in onPaint()97 canvas->rotate(fRotationAngle); in onPaint()