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Searched refs:fSamplerDescriptorPool (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DDescriptorTableManager.cpp14 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DDescriptorTableManager()
25 sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.allocateTable(gpu, size); in createSamplerTable()
32 sk_sp<Heap>& currentSamplerHeap = fSamplerDescriptorPool.currentDescriptorHeap(); in setHeaps()
42 fSamplerDescriptorPool.prepForSubmit(gpu); in prepForSubmit()
55 fSamplerDescriptorPool.recycle(std::move(wrappedHeap)); in recycle()
DGrD3DCpuDescriptorManager.cpp16 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DCpuDescriptorManager()
98 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu); in createSampler()
117 fSamplerDescriptorPool.releaseHandle(samplerDescriptor); in recycleSampler()
DGrD3DCpuDescriptorManager.h92 HeapPool fSamplerDescriptorPool; variable
DGrD3DDescriptorTableManager.h119 HeapPool fSamplerDescriptorPool; variable