Searched refs:fSamplerDescriptorPool (Results 1 – 4 of 4) sorted by relevance
14 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DDescriptorTableManager()25 sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.allocateTable(gpu, size); in createSamplerTable()32 sk_sp<Heap>& currentSamplerHeap = fSamplerDescriptorPool.currentDescriptorHeap(); in setHeaps()42 fSamplerDescriptorPool.prepForSubmit(gpu); in prepForSubmit()55 fSamplerDescriptorPool.recycle(std::move(wrappedHeap)); in recycle()
16 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DCpuDescriptorManager()98 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu); in createSampler()117 fSamplerDescriptorPool.releaseHandle(samplerDescriptor); in recycleSampler()
92 HeapPool fSamplerDescriptorPool; variable
119 HeapPool fSamplerDescriptorPool; variable