Searched refs:fSamplerHandle (Results 1 – 2 of 2) sorted by relevance
118 fSamplerHandle = handle; in setSamplerHandle()126 GrGLSLShaderBuilder::SamplerHandle fSamplerHandle; variable
319 fb->appendTextureLookup(fSamplerHandle, args.fSampleCoord); in emitCode()420 fb->appendTextureLookup(&result, fSamplerHandle, normCoord.c_str()); in emitCode()