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Searched refs:fSamplerState (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/
DGrFragmentProcessor.h411 , fSamplerState(that.fSamplerState) {} in TextureSampler()
428 fSamplerState == that.fSamplerState;
445 const GrSamplerState& samplerState() const { return fSamplerState; } in samplerState()
455 GrSamplerState fSamplerState; variable
DGrPrimitiveProcessor.cpp75 fSamplerState = samplerState; in reset()
76 fSamplerState.setFilterMode(clamp_filter(textureType, samplerState.filter())); in reset()
89 fSamplerState = GrSamplerState(wrapXAndY, filterMode); in reset()
DGrPrimitiveProcessor.h275 const GrSamplerState& samplerState() const { return fSamplerState; } in samplerState()
282 GrSamplerState fSamplerState;
DGrFragmentProcessor.cpp522 fSamplerState = samplerState; in reset()
523 fSamplerState.setFilterMode(SkTMin(samplerState.filter(), this->proxy()->highestFilterMode())); in reset()
531 fSamplerState = GrSamplerState(wrapXAndY, filterMode); in reset()
/external/skia/src/gpu/
DGrGeometryProcessor.cpp68 fSamplerState = samplerState; in reset()
69 fSamplerState.setFilterMode(clamp_filter(backendFormat.textureType(), samplerState.filter())); in reset()
DGrGeometryProcessor.h291 GrSamplerState samplerState() const { return fSamplerState; } in samplerState()
297 GrSamplerState fSamplerState;
/external/skqp/src/gpu/mtl/
DGrMtlCopyManager.mm121 fSamplerState = [fGpu->device() newSamplerStateWithDescriptor: samplerDescriptor];
138 if (fSamplerState == nil) {
147 if (!(fSamplerState && fVertexAttributeBuffer && fVertexFunction &&
215 [renderCmdEncoder setFragmentSamplerState: fSamplerState
DGrMtlCopyManager.h44 id<MTLSamplerState> fSamplerState; variable
/external/skia/src/gpu/effects/
DGrTextureEffect.h100 GrSamplerState samplerState() const { return fSamplerState; } in samplerState()
158 GrSamplerState fSamplerState; variable
DGrTextureEffect.cpp737 if (fSamplerState != that.fSamplerState) { in onIsEqual()
764 , fSamplerState(sampling.fHWSampler) in GrTextureEffect()
779 , fSamplerState(src.fSamplerState) in GrTextureEffect()