Searched refs:fSamplerState (Results 1 – 10 of 10) sorted by relevance
411 , fSamplerState(that.fSamplerState) {} in TextureSampler()428 fSamplerState == that.fSamplerState;445 const GrSamplerState& samplerState() const { return fSamplerState; } in samplerState()455 GrSamplerState fSamplerState; variable
75 fSamplerState = samplerState; in reset()76 fSamplerState.setFilterMode(clamp_filter(textureType, samplerState.filter())); in reset()89 fSamplerState = GrSamplerState(wrapXAndY, filterMode); in reset()
275 const GrSamplerState& samplerState() const { return fSamplerState; } in samplerState()282 GrSamplerState fSamplerState;
522 fSamplerState = samplerState; in reset()523 fSamplerState.setFilterMode(SkTMin(samplerState.filter(), this->proxy()->highestFilterMode())); in reset()531 fSamplerState = GrSamplerState(wrapXAndY, filterMode); in reset()
68 fSamplerState = samplerState; in reset()69 fSamplerState.setFilterMode(clamp_filter(backendFormat.textureType(), samplerState.filter())); in reset()
291 GrSamplerState samplerState() const { return fSamplerState; } in samplerState()297 GrSamplerState fSamplerState;
121 fSamplerState = [fGpu->device() newSamplerStateWithDescriptor: samplerDescriptor];138 if (fSamplerState == nil) {147 if (!(fSamplerState && fVertexAttributeBuffer && fVertexFunction &&215 [renderCmdEncoder setFragmentSamplerState: fSamplerState
44 id<MTLSamplerState> fSamplerState; variable
100 GrSamplerState samplerState() const { return fSamplerState; } in samplerState()158 GrSamplerState fSamplerState; variable
737 if (fSamplerState != that.fSamplerState) { in onIsEqual()764 , fSamplerState(sampling.fHWSampler) in GrTextureEffect()779 , fSamplerState(src.fSamplerState) in GrTextureEffect()