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Searched refs:fSaved (Results 1 – 4 of 4) sorted by relevance

/external/skqp/bench/
DGameBench.cpp153 mat.setTranslate(fSaved[j][0], fSaved[j][1]); in onDraw()
156 mat.preScale(fSaved[j][2], fSaved[j][2]); in onDraw()
158 mat.preRotate(fSaved[j][2]); in onDraw()
175 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); in onDraw()
176 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); in onDraw()
179 fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]); in onDraw()
180 fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]); in onDraw()
183 mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); in onDraw()
186 fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); in onDraw()
187 mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); in onDraw()
[all …]
/external/skia/bench/
DGameBench.cpp151 mat.setTranslate(fSaved[j][0], fSaved[j][1]); in onDraw()
154 mat.preScale(fSaved[j][2], fSaved[j][2]); in onDraw()
156 mat.preRotate(fSaved[j][2]); in onDraw()
173 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); in onDraw()
174 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); in onDraw()
177 fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]); in onDraw()
178 fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]); in onDraw()
181 mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); in onDraw()
184 fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); in onDraw()
185 mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); in onDraw()
[all …]
/external/skia/src/core/
DSkPath.cpp70 fSaved = static_cast<SkPathFirstDirection>(fPath->getFirstDirection()); in SkAutoDisableDirectionCheck()
74 fPath->setFirstDirection(fSaved); in ~SkAutoDisableDirectionCheck()
79 SkPathFirstDirection fSaved; member in SkAutoDisableDirectionCheck
/external/skqp/src/core/
DSkPath.cpp68 fSaved = static_cast<SkPathPriv::FirstDirection>(fPath->getFirstDirection()); in SkAutoDisableDirectionCheck()
72 fPath->setFirstDirection(fSaved); in ~SkAutoDisableDirectionCheck()
77 SkPathPriv::FirstDirection fSaved; member in SkAutoDisableDirectionCheck