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Searched refs:fScissorRectScratchBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCFiller.cpp457 fScissorRectScratchBuffer.reserve(fMaxMeshesPerDraw); in prepareToDraw()
506 fScissorRectScratchBuffer.pop_back_n(fScissorRectScratchBuffer.count()); in drawPrimitives()
522 fScissorRectScratchBuffer.push_back().setXYWH(0, 0, drawBounds.width(), in drawPrimitives()
541 fScissorRectScratchBuffer.push_back() = scissorSubBatch.fScissor; in drawPrimitives()
545 SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count()); in drawPrimitives()
550 proc.draw(flushState, pipeline, fScissorRectScratchBuffer.begin(), in drawPrimitives()
DGrCCFiller.h112 mutable SkSTArray<32, SkIRect> fScissorRectScratchBuffer; variable