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Searched refs:fScissorsBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCStroker.cpp671 fScissorsBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()
739 fScissorsBuffer.push_back(drawBounds); in appendStrokeMeshesToBuffers()
753 fScissorsBuffer.push_back(subBatch.fScissor); in appendStrokeMeshesToBuffers()
763 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()
765 dynamicStateArrays.fScissorRects = fScissorsBuffer.begin(); in flushBufferedMeshesAsStrokes()
771 fScissorsBuffer.pop_back_n(fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()
788 fScissorsBuffer.push_back(drawBounds); in drawConnectingGeometry()
801 fScissorsBuffer.push_back(subBatch.fScissor); in drawConnectingGeometry()
808 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in drawConnectingGeometry()
809 processor.draw(flushState, pipeline, fScissorsBuffer.begin(), fMeshesBuffer.begin(), in drawConnectingGeometry()
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DGrCCStroker.h124 mutable SkSTArray<32, SkIRect> fScissorsBuffer; variable