Searched refs:fShaderClamp (Results 1 – 1 of 1) sorted by relevance
25 SkRect fShaderClamp = {0, 0, 0, 0}; member63 Span fShaderClamp; in Sampling() member87 r.fShaderSubset = r.fShaderClamp = {0, 0}; in Sampling()101 r.fShaderClamp = isubset.makeInset(0.5f); in Sampling()103 r.fShaderClamp = subset.makeInset(linearFilterInset); in Sampling()104 if (r.fShaderClamp.contains(domain)) { in Sampling()114 r.fShaderSubset = r.fShaderClamp = {0, 0}; in Sampling()139 fShaderClamp = {x.fShaderClamp.fA, y.fShaderClamp.fA, in Sampling()140 x.fShaderClamp.fB, y.fShaderClamp.fB}; in Sampling()766 , fClamp(sampling.fShaderClamp) in GrTextureEffect()