/external/skia/src/gpu/tessellate/ |
D | GrStrokeTessellateShader.h | 110 , fShaderFlags(shaderFlags) in GrStrokeTessellateShader() 151 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in GrStrokeTessellateShader() 155 if (fShaderFlags & ShaderFlags::kDynamicColor) { in GrStrokeTessellateShader() 157 (fShaderFlags & ShaderFlags::kWideColor) in GrStrokeTessellateShader() 170 bool hasConics() const { return fShaderFlags & ShaderFlags::kHasConics; } in hasConics() 171 bool hasDynamicStroke() const { return fShaderFlags & ShaderFlags::kDynamicStroke; } in hasDynamicStroke() 172 bool hasDynamicColor() const { return fShaderFlags & ShaderFlags::kDynamicColor; } in hasDynamicColor() 187 const ShaderFlags fShaderFlags; variable
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D | GrStrokeFixedCountTessellator.cpp | 28 : fShaderFlags(shaderFlags) in InstanceWriter() 42 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke() 49 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor() 50 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor() 158 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs() 161 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs() 166 const ShaderFlags fShaderFlags; member in __anon8c3ab0930111::InstanceWriter 211 InstanceWriter instanceWriter(fShaderFlags, target, matrixMinMaxScales[1], &fInstanceChunks, in prepare() 214 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare() 231 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare() [all …]
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D | GrStrokeTessellateOp.cpp | 30 fShaderFlags |= ShaderFlags::kHasConics; in GrStrokeTessellateOp() 33 fShaderFlags |= ShaderFlags::kWideColor; in GrStrokeTessellateOp() 88 auto combinedFlags = fShaderFlags | op->fShaderFlags; in onCombineIfPossible() 115 fShaderFlags = combinedFlags; in onCombineIfPossible() 185 fTessellator = arena->make<GrStrokeHardwareTessellator>(fShaderFlags, fViewMatrix, in prePrepareTessellator() 188 } else if (fTotalCombinedVerbCnt > 50 && !(fShaderFlags & ShaderFlags::kDynamicColor)) { in prePrepareTessellator() 192 fTessellator = arena->make<GrStrokeIndirectTessellator>(fShaderFlags, fViewMatrix, in prePrepareTessellator() 196 fTessellator = arena->make<GrStrokeFixedCountTessellator>(fShaderFlags, fViewMatrix, in prePrepareTessellator()
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D | GrStrokeHardwareTessellator.cpp | 55 : fShaderFlags(shaderFlags) in PatchWriter() 134 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke() 139 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor() 140 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor() 586 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs() 589 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs() 594 const ShaderFlags fShaderFlags; member in __anon078330680111::PatchWriter 684 PatchWriter patchWriter(fShaderFlags, target, matrixMinMaxScales[1], &fPatchChunks, in prepare() 687 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare() 703 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare() [all …]
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D | GrStrokeIndirectTessellator.cpp | 609 SkASSERT(tessellator->fShaderFlags == fShaderFlags); in addToChain() 648 : fShaderFlags(shaderFlags) { in BinningInstanceWriter() 677 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke() 682 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor() 683 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor() 725 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs() 728 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs() 733 const ShaderFlags fShaderFlags; member in __anon90f4518c0411::BinningInstanceWriter 796 BinningInstanceWriter binningWriter(indirectWriter, instanceWriter, fShaderFlags, in writeBuffers() 816 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeBuffers() [all …]
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D | GrStrokeTessellateOp.h | 39 bool anyStateDisabled = (bool)(~fShaderFlags & neededDynamicStates); in shouldUseDynamicStates() 65 ShaderFlags fShaderFlags = ShaderFlags::kNone; variable
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D | GrStrokeTessellator.h | 30 : fShaderFlags(shaderFlags) in GrStrokeTessellator() 48 const ShaderFlags fShaderFlags;
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D | GrStrokeTessellateShader.cpp | 1329 !(fShaderFlags & ShaderFlags::kDynamicStroke); in getGLSLProcessorKey() 1334 uint32_t key = (uint32_t)(fShaderFlags & ~ShaderFlags::kWideColor); in getGLSLProcessorKey()
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/external/skia/bench/ |
D | TessellateBench.cpp | 298 , fShaderFlags(shaderFlags) in TessPrepareBench() 322 fTessellator = fMakeTessellatorFn(fShaderFlags, SkMatrix::Scale(fMatrixScale, fMatrixScale), in onDelayedSetup() 336 const ShaderFlags fShaderFlags; member in TessPrepareBench
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/external/skqp/src/core/ |
D | SkCoreBlitters.h | 41 uint32_t fShaderFlags;
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D | SkBlitter.cpp | 904 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter() 905 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()
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/external/skia/src/core/ |
D | SkCoreBlitters.h | 41 uint32_t fShaderFlags;
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D | SkBlitter.cpp | 828 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter() 829 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()
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