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Searched refs:fShaderStrings (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.h195 fShaderStrings.push_back(); in nextStage()
201 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } in versionDecl()
202 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()
203 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()
204 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()
205 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()
206 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()
207 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()
208 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()
209 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()
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DGrGLSLShaderBuilder.cpp24 fShaderStrings.push_back(); in GrGLSLShaderBuilder()
255 fCompilerStrings[i] = fShaderStrings[i].c_str(); in finalize()
256 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); in finalize()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h227 fShaderStrings.push_back(); in nextStage()
232 fShaderStrings.pop_back(); in deleteStage()
236 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()
237 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()
238 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()
239 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()
240 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()
241 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()
242 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()
243 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()
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DGrGLSLShaderBuilder.cpp30 fShaderStrings.push_back(); in GrGLSLShaderBuilder()
333 fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size()); in finalize()