Searched refs:fShaderStrings (Results 1 – 4 of 4) sorted by relevance
195 fShaderStrings.push_back(); in nextStage()201 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } in versionDecl()202 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()203 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()204 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()205 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()206 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()207 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()208 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()209 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()[all …]
24 fShaderStrings.push_back(); in GrGLSLShaderBuilder()255 fCompilerStrings[i] = fShaderStrings[i].c_str(); in finalize()256 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); in finalize()
227 fShaderStrings.push_back(); in nextStage()232 fShaderStrings.pop_back(); in deleteStage()236 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()237 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()238 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()239 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()240 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()241 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()242 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()243 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()[all …]
30 fShaderStrings.push_back(); in GrGLSLShaderBuilder()333 fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size()); in finalize()