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Searched refs:fSharpenTextures (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/sksl/
DSkSLProgramSettings.h31 bool fSharpenTextures = false; member
DSkSLMain.cpp224 settings->fSharpenTextures = true; in detect_shader_settings()
/external/skqp/src/sksl/ir/
DSkSLProgram.h89 bool fSharpenTextures = false; member
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp236 settings.fSharpenTextures = in finalize()
561 settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures; in PrecompileProgram()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp210 settings.fSharpenTextures = in finalize()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp279 settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures(); in finalize()
/external/skqp/tests/
DSkSLGLSLTest.cpp1032 settings.fSharpenTextures = true; in DEF_TEST()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm322 settings.fSharpenTextures = fGpu->getContext()->contextPriv().sharpenMipmappedTextures();
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp234 settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures(); in finalize()
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm548 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;
740 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp582 settings.fSharpenTextures = in finalize()
/external/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp687 if (fProgram.fConfig->fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp1001 if (fProgram.fConfig->fSettings.fSharpenTextures) { in writeSpecialIntrinsic()
/external/skqp/src/sksl/
DSkSLGLSLCodeGenerator.cpp698 if (fProgram.fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp883 if (fProgram.fSettings.fSharpenTextures) { in writeSpecialIntrinsic()