Searched refs:fSharpenTextures (Results 1 – 15 of 15) sorted by relevance
31 bool fSharpenTextures = false; member
224 settings->fSharpenTextures = true; in detect_shader_settings()
89 bool fSharpenTextures = false; member
236 settings.fSharpenTextures = in finalize()561 settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures; in PrecompileProgram()
210 settings.fSharpenTextures = in finalize()
279 settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures(); in finalize()
1032 settings.fSharpenTextures = true; in DEF_TEST()
322 settings.fSharpenTextures = fGpu->getContext()->contextPriv().sharpenMipmappedTextures();
234 settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures(); in finalize()
548 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;740 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
582 settings.fSharpenTextures = in finalize()
687 if (fProgram.fConfig->fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
1001 if (fProgram.fConfig->fSettings.fSharpenTextures) { in writeSpecialIntrinsic()
698 if (fProgram.fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
883 if (fProgram.fSettings.fSharpenTextures) { in writeSpecialIntrinsic()