Searched refs:fStrikeCache (Results 1 – 13 of 13) sorted by relevance
27 fStrikeCache = strikeCache; in initCache()65 if (fStrikeCache->desperationSearchForImage(fCache->getDescriptor(), glyph, fCache)) { in generateMetrics()96 bool foundPath = fStrikeCache && fStrikeCache->desperationSearchForPath(*desc, glyphID, path); in generatePath()
27 : fStrikeCache{strikeCache} in Node()47 SkStrikeCache* const fStrikeCache; member in SkStrikeCache::Node73 fNode->fStrikeCache->attachNode(fNode); in operator =()82 fNode->fStrikeCache->attachNode(fNode); in ~ExclusiveStrikePtr()
585 , fStrikeCache{strikeCache ? strikeCache : SkStrikeCache::GlobalStrikeCache()} in SkStrikeClient()657 auto strike = fStrikeCache->findStrikeExclusive(*client_desc); in readStrikeData()664 strike = fStrikeCache->createStrikeExclusive( in readStrikeData()669 proxyContext->initCache(strike.get(), fStrikeCache); in readStrikeData()
45 SkStrikeCache* fStrikeCache = nullptr; variable
210 SkStrikeCache* const fStrikeCache; variable
49 , fStrikeCache{strikeCache} {}88 (void)fStrikeCache; in drawForBitmapDevice()258 SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); in processGlyphRun()286 SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); in processGlyphRun()317 SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); in processGlyphRun()347 SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); in processGlyphRun()
48 : fStrikeCache{strikeCache} in Strike()135 SkStrikeCache* const fStrikeCache; variable
353 SkAutoMutexExclusive lock{fStrikeCache->fLock}; in updateDelta()356 fStrikeCache->fTotalMemoryUsed += increase; in updateDelta()
116 SkStrikeForGPUCacheInterface* const fStrikeCache; variable
926 SkStrikeCache* const fStrikeCache; member in SkStrikeClientImpl936 fStrikeCache{strikeCache ? strikeCache : SkStrikeCache::GlobalStrikeCache()}, in SkStrikeClientImpl()1029 auto strike = fStrikeCache->findStrike(*client_desc); in readStrikeData()1039 strike = fStrikeCache->createStrike( in readStrikeData()
59 GrStrikeCache* getGrStrikeCache() { return fContext->fStrikeCache.get(); } in getGrStrikeCache()
118 fStrikeCache->freeAll(); in abandonContext()192 fStrikeCache->freeAll(); in freeGpuResources()213 fStrikeCache = std::make_unique<GrStrikeCache>(); in init()
857 std::unique_ptr<GrStrikeCache> fStrikeCache; variable