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Searched refs:fTessellationPatchVertexCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathShader.h27 , fTessellationPatchVertexCount(tessellationPatchVertexCount) { in GrPathShader()
28 if (fTessellationPatchVertexCount) { in GrPathShader()
34 int tessellationPatchVertexCount() const { return fTessellationPatchVertexCount; } in tessellationPatchVertexCount()
51 shader->fTessellationPatchVertexCount, in MakeProgram()
66 const int fTessellationPatchVertexCount; variable
/external/skia/src/gpu/
DGrProgramInfo.h39 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrProgramInfo()
44 (fTessellationPatchVertexCount > 0)); in GrProgramInfo()
72 return fTessellationPatchVertexCount; in tessellationPatchVertexCount()
82 return ((uint16_t)fPrimitiveType << 8) | fTessellationPatchVertexCount; in primitiveTypeKey()
110 uint8_t fTessellationPatchVertexCount; // GrPrimType::kPatches. variable