Searched refs:fTestMask (Results 1 – 14 of 14) sorted by relevance
93 static_assert(4 == offsetof(Face, fTestMask)); in operator ==()94 static_assert(2 == sizeof(Face::fTestMask)); in operator ==()202 fTestMask = user.fTestMask & userMask; in reset()206 fTestMask = clipBit | (user.fTestMask & userMask); in reset()210 fTestMask = clipBit; in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()278 static_assert(4 == offsetof(Face, fTestMask)); in genKey()279 static_assert(2 == sizeof(Face::fTestMask)); in genKey()
81 SkASSERT(stencil->fCCWFace.fTestMask == stencil->fCWFace.fTestMask); in bindPipeline()
49 uint16_t fTestMask; // Bitwise "and" to perform on fRef and stencil values before testing. member
93 GR_STATIC_ASSERT(4 == offsetof(Face, fTestMask)); in operator ==()94 GR_STATIC_ASSERT(2 == sizeof(Face::fTestMask)); in operator ==()202 fTestMask = user.fTestMask & userMask; in reset()206 fTestMask = clipBit | (user.fTestMask & userMask); in reset()210 fTestMask = clipBit; in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()497 GR_STATIC_ASSERT(4 == offsetof(Face, fTestMask)); in genKey()498 GR_STATIC_ASSERT(2 == sizeof(Face::fTestMask)); in genKey()
48 uint16_t fTestMask; // Bitwise "and" to perform on fRef and stencil values before testing. member
67 result.readMask = face.fTestMask;97 faceKey->fReadMask = face.fTestMask;
255 uint16_t testMask = stencilSettings.front().fTestMask; in flushPathStencilSettings()260 testMask != fHWPathStencilSettings.front().fTestMask) { in flushPathStencilSettings()
2762 GrGLint mask = face.fTestMask; in set_gl_stencil()
467 SkASSERT(frontFace.fTestMask == backFace.fTestMask); in fill_in_depth_stencil_state()469 dsDesc->StencilReadMask = frontFace.fTestMask; in fill_in_depth_stencil_state()475 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()
242 stencilInfo->front.compareMask = front.fTestMask; in setup_depth_stencil_state()255 stencilInfo->back.compareMask = back.fTestMask; in setup_depth_stencil_state()
216 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()221 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
247 result.readMask = face.fTestMask;
234 opState->compareMask = stencilFace.fTestMask; in setup_stencil_op_state()
2417 GrGLint mask = face.fTestMask; in set_gl_stencil()