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Searched refs:fTexSubset (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp569 b->addBool(fTexSubset.isInitialized(), "subset"); in getGLSLProcessorKey()
677 if (gp.fTexSubset.isInitialized()) { in createGLSLInstance()
679 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset, "subset", in createGLSLInstance()
824 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
837 Attribute fTexSubset; // Texture-space bounding box on local coords member in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor