Searched refs:fTexSubset (Results 1 – 1 of 1) sorted by relevance
569 b->addBool(fTexSubset.isInitialized(), "subset"); in getGLSLProcessorKey()677 if (gp.fTexSubset.isInitialized()) { in createGLSLInstance()679 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset, "subset", in createGLSLInstance()824 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()837 Attribute fTexSubset; // Texture-space bounding box on local coords member in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor