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Searched refs:fTextureBindingStatus (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrOpsRenderPass.cpp26 fTextureBindingStatus = DynamicStateStatus::kDisabled; in begin()
113 fTextureBindingStatus = (hasTextures) ? in bindPipeline()
172 SkDEBUGCODE(fTextureBindingStatus = DynamicStateStatus::kConfigured); in bindTextures()
215 SkASSERT(DynamicStateStatus::kUninitialized != fTextureBindingStatus); in prepareToDraw()
DGrOpsRenderPass.h220 DynamicStateStatus fTextureBindingStatus; variable