Searched refs:fTextureBindingStatus (Results 1 – 2 of 2) sorted by relevance
26 fTextureBindingStatus = DynamicStateStatus::kDisabled; in begin()113 fTextureBindingStatus = (hasTextures) ? in bindPipeline()172 SkDEBUGCODE(fTextureBindingStatus = DynamicStateStatus::kConfigured); in bindTextures()215 SkASSERT(DynamicStateStatus::kUninitialized != fTextureBindingStatus); in prepareToDraw()
220 DynamicStateStatus fTextureBindingStatus; variable