Searched refs:fTextureHandle (Results 1 – 2 of 2) sorted by relevance
48 fRenderer->deleteTexture(fDistanceFieldAtlas.fTextureHandle); in ~SkInternalAtlasTextContext()96 fDistanceFieldAtlas.fTextureHandle = in flush()106 void* handle = fDistanceFieldAtlas.fTextureHandle; in flush()120 fRenderer->drawSDFGlyphs(draw.fTargetHandle, fDistanceFieldAtlas.fTextureHandle, vertices, in flush()
58 void* fTextureHandle = nullptr; member