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Searched refs:fTotalInstanceCount (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathTessellator.cpp51 SkASSERT(fTotalInstanceCount == 0); in prepare()
171 fTotalInstanceCount = numTrianglesAtBeginningOfData; in prepare()
210 ++fTotalInstanceCount; in prepare()
218 SkASSERT(fTotalInstanceCount == numTrianglesAtBeginningOfData + fOuterCurveInstanceCount); in prepare()
221 vertexAlloc.unlock(fTotalInstanceCount); in prepare()
233 if (fTotalInstanceCount) { in drawHullInstances()
235 flushState->drawInstanced(fTotalInstanceCount, fBaseInstance, 4, 0); in drawHullInstances()
DGrStrokeIndirectTessellator.h43 int fTotalInstanceCount = 0; // Total number of stroke instances we will draw. variable
DGrPathTessellator.h69 int fTotalInstanceCount = 0; variable
DGrStrokeIndirectTessellator.cpp592 fTotalInstanceCount += resolveLevelInstanceCount; in GrStrokeIndirectTessellator()
597 fChainedInstanceCount = fTotalInstanceCount; in GrStrokeIndirectTessellator()
784 baseInstance += tess->fTotalInstanceCount; in prepare()