Searched refs:fUVRCount (Results 1 – 2 of 2) sorted by relevance
487 v2.fUVRCount = v.fUVRCount; in ClipToW0()918 fUVRCount = localQuad->hasPerspective() ? 3 : 2; in reset()920 fUVRCount = 0; in reset()927 SkASSERT(fUVRCount == 0 || localOut); in asGrQuads()936 if (fUVRCount > 0) { in asGrQuads()939 if (fUVRCount == 3) { in asGrQuads()965 if (fUVRCount > 0) { in moveAlong()973 if (fUVRCount == 3) { in moveAlong()1064 if (fUVRCount > 0) { in moveTo()1078 if (fUVRCount == 3) { in moveTo()[all …]
153 int fUVRCount; member