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Searched refs:fUVRCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp487 v2.fUVRCount = v.fUVRCount; in ClipToW0()
918 fUVRCount = localQuad->hasPerspective() ? 3 : 2; in reset()
920 fUVRCount = 0; in reset()
927 SkASSERT(fUVRCount == 0 || localOut); in asGrQuads()
936 if (fUVRCount > 0) { in asGrQuads()
939 if (fUVRCount == 3) { in asGrQuads()
965 if (fUVRCount > 0) { in moveAlong()
973 if (fUVRCount == 3) { in moveAlong()
1064 if (fUVRCount > 0) { in moveTo()
1078 if (fUVRCount == 3) { in moveTo()
[all …]
DGrQuadUtils.h153 int fUVRCount; member