Searched refs:fUniformHandle (Results 1 – 3 of 3) sorted by relevance
98 fUniformHandle = DSLWriter::CurrentEmitArgs()->fUniformHandler->addUniformArray( in DSLVar()121 std::swap(fUniformHandle, other.fUniformHandle); in swap()
139 int fUniformHandle = -1; variable
125 return GrGLSLUniformHandler::UniformHandle(var.fUniformHandle); in VarUniformHandle()