/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 67 fScale2_3Var = args.fUniformHandler->addUniform( in emitCode() 71 fScale4_5Var = args.fUniformHandler->addUniform( in emitCode() 75 fScale6_7Var = args.fUniformHandler->addUniform( in emitCode() 79 fScale8_9Var = args.fUniformHandler->addUniform( in emitCode() 83 fScale10_11Var = args.fUniformHandler->addUniform( in emitCode() 87 fScale12_13Var = args.fUniformHandler->addUniform( in emitCode() 91 fScale14_15Var = args.fUniformHandler->addUniform( in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 50 args.fInputColor, args.fUniformHandler->getUniformCStr(fThresholdVar), in emitCode() 51 args.fUniformHandler->getUniformCStr(fScale01Var), in emitCode() 52 args.fUniformHandler->getUniformCStr(fBias01Var), in emitCode() 53 args.fUniformHandler->getUniformCStr(fScale23Var), in emitCode() 54 args.fUniformHandler->getUniformCStr(fBias23Var), args.fOutputColor); in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 36 args.fUniformHandler->getUniformCStr(fStartVar), in emitCode() 37 args.fUniformHandler->getUniformCStr(fEndVar)); in emitCode()
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D | GrClampedGradientEffect.cpp | 33 fLeftBorderColorVar = args.fUniformHandler->addUniform( in emitCode() 36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 46 args.fUniformHandler->getUniformCStr(fLeftBorderColorVar), args.fOutputColor, in emitCode() 47 args.fUniformHandler->getUniformCStr(fRightBorderColorVar)); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrRectBlurEffect.cpp | 34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 56 (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar), in emitCode() 57 args.fUniformHandler->getUniformCStr(fRectVar), in emitCode() 58 args.fUniformHandler->getUniformCStr(fRectVar), in emitCode() 59 args.fUniformHandler->getUniformCStr(fRectVar), in emitCode() 60 args.fUniformHandler->getUniformCStr(fRectVar), in emitCode() 61 args.fUniformHandler->getUniformCStr(fProfileSizeVar), in emitCode() [all …]
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D | GrMagnifierEffect.cpp | 37 fBoundsUniformVar = args.fUniformHandler->addUniform( in emitCode() 39 fXInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 41 fYInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 43 fXInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 45 fYInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 47 fOffsetVar = args.fUniformHandler->addUniform( in emitCode() 59 args.fUniformHandler->getUniformCStr(fOffsetVar), in emitCode() 60 args.fUniformHandler->getUniformCStr(fXInvZoomVar), in emitCode() 61 args.fUniformHandler->getUniformCStr(fYInvZoomVar), in emitCode() 62 args.fUniformHandler->getUniformCStr(fBoundsUniformVar), in emitCode() [all …]
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D | GrAlphaThresholdFragmentProcessor.cpp | 40 fInnerThresholdVar = args.fUniformHandler->addUniform( in emitCode() 42 fOuterThresholdVar = args.fUniformHandler->addUniform( in emitCode() 55 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 56 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 57 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 58 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode() 59 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode() 60 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); in emitCode()
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D | GrAARectEffect.cpp | 30 fRectUniformVar = args.fUniformHandler->addUniform( in emitCode() 45 args.fUniformHandler->getUniformCStr(fRectUniformVar), in emitCode() 46 args.fUniformHandler->getUniformCStr(fRectUniformVar), in emitCode() 47 args.fUniformHandler->getUniformCStr(fRectUniformVar), in emitCode() 48 args.fUniformHandler->getUniformCStr(fRectUniformVar), in emitCode() 49 args.fUniformHandler->getUniformCStr(fRectUniformVar), in emitCode() 50 args.fUniformHandler->getUniformCStr(fRectUniformVar)); in emitCode()
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D | GrCircleEffect.cpp | 32 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 42 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 43 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 44 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 45 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 46 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 47 args.fUniformHandler->getUniformCStr(fCircleVar), (int)_outer.edgeType(), in emitCode()
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D | GrRRectBlurEffect.cpp | 70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode() 72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 84 args.fUniformHandler->getUniformCStr(fProxyRectVar), in emitCode() 85 args.fUniformHandler->getUniformCStr(fCornerRadiusVar), in emitCode() 86 args.fUniformHandler->getUniformCStr(fBlurRadiusVar), in emitCode() 87 args.fUniformHandler->getUniformCStr(fProxyRectVar), in emitCode() 88 args.fUniformHandler->getUniformCStr(fProxyRectVar)); in emitCode()
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D | GrEllipseEffect.cpp | 33 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 36 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType, in emitCode() 48 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode() 49 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", in emitCode() 50 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode() 51 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", in emitCode()
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/external/skia/src/gpu/gradients/generated/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 66 scale0_1Var = args.fUniformHandler->addUniform( in emitCode() 69 scale2_3Var = args.fUniformHandler->addUniform( in emitCode() 73 scale4_5Var = args.fUniformHandler->addUniform( in emitCode() 77 scale6_7Var = args.fUniformHandler->addUniform( in emitCode() 81 scale8_9Var = args.fUniformHandler->addUniform( in emitCode() 85 scale10_11Var = args.fUniformHandler->addUniform( in emitCode() 89 scale12_13Var = args.fUniformHandler->addUniform( in emitCode() 93 scale14_15Var = args.fUniformHandler->addUniform( in emitCode() 96 bias0_1Var = args.fUniformHandler->addUniform( in emitCode() 99 bias2_3Var = args.fUniformHandler->addUniform( in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 38 scale01Var = args.fUniformHandler->addUniform( in emitCode() 40 bias01Var = args.fUniformHandler->addUniform( in emitCode() 42 scale23Var = args.fUniformHandler->addUniform( in emitCode() 44 bias23Var = args.fUniformHandler->addUniform( in emitCode() 46 thresholdVar = args.fUniformHandler->addUniform( in emitCode() 63 args.fUniformHandler->getUniformCStr(thresholdVar), in emitCode() 64 args.fUniformHandler->getUniformCStr(scale01Var), in emitCode() 65 args.fUniformHandler->getUniformCStr(bias01Var), in emitCode() 66 args.fUniformHandler->getUniformCStr(scale23Var), in emitCode() 67 args.fUniformHandler->getUniformCStr(bias23Var)); in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 32 startVar = args.fUniformHandler->addUniform( in emitCode() 34 endVar = args.fUniformHandler->addUniform( in emitCode() 39 args.fUniformHandler->getUniformCStr(startVar), in emitCode() 40 args.fUniformHandler->getUniformCStr(endVar), in emitCode()
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/external/skia/tests/sksl/fp/ |
D | GrUniformArrays.cpp | 22 …scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSL… in emitCode() 23 …pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSL… in emitCode() 27 …fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVa… in emitCode()
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/external/skia/src/gpu/effects/generated/ |
D | GrMagnifierEffect.cpp | 39 boundsUniformVar = args.fUniformHandler->addUniform( in emitCode() 41 xInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 43 yInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 45 xInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 47 yInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 49 offsetVar = args.fUniformHandler->addUniform( in emitCode() 66 args.fUniformHandler->getUniformCStr(offsetVar), in emitCode() 68 args.fUniformHandler->getUniformCStr(xInvZoomVar), in emitCode() 69 args.fUniformHandler->getUniformCStr(yInvZoomVar), in emitCode() 71 args.fUniformHandler->getUniformCStr(boundsUniformVar), in emitCode() [all …]
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D | GrAlphaThresholdFragmentProcessor.cpp | 32 innerThresholdVar = args.fUniformHandler->addUniform( in emitCode() 34 outerThresholdVar = args.fUniformHandler->addUniform( in emitCode() 57 args.fUniformHandler->getUniformCStr(outerThresholdVar), in emitCode() 58 args.fUniformHandler->getUniformCStr(outerThresholdVar), in emitCode() 59 args.fUniformHandler->getUniformCStr(outerThresholdVar), in emitCode() 60 args.fUniformHandler->getUniformCStr(innerThresholdVar), in emitCode() 61 args.fUniformHandler->getUniformCStr(innerThresholdVar), in emitCode() 62 args.fUniformHandler->getUniformCStr(innerThresholdVar)); in emitCode()
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D | GrRectBlurEffect.cpp | 39 rectFVar = args.fUniformHandler->addUniform( in emitCode() 43 rectHVar = args.fUniformHandler->addUniform( in emitCode() 47 invVMVar = args.fUniformHandler->addUniform( in emitCode() 68 invVMVar.isValid() ? args.fUniformHandler->getUniformCStr(invVMVar) : "float3x3(1)", in emitCode() 70 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)", in emitCode() 71 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)", in emitCode() 72 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)", in emitCode() 73 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)"); in emitCode() 95 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)", in emitCode() 96 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)", in emitCode() [all …]
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D | GrColorMatrixFragmentProcessor.cpp | 38 mVar = args.fUniformHandler->addUniform( in emitCode() 40 vVar = args.fUniformHandler->addUniform( in emitCode() 61 args.fUniformHandler->getUniformCStr(mVar), in emitCode() 62 args.fUniformHandler->getUniformCStr(mVar), in emitCode() 63 args.fUniformHandler->getUniformCStr(mVar), in emitCode() 64 args.fUniformHandler->getUniformCStr(mVar), in emitCode() 65 args.fUniformHandler->getUniformCStr(mVar), in emitCode() 66 args.fUniformHandler->getUniformCStr(vVar), in emitCode()
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D | GrCircleEffect.cpp | 34 circleVar = args.fUniformHandler->addUniform( in emitCode() 48 args.fUniformHandler->getUniformCStr(circleVar), in emitCode() 49 args.fUniformHandler->getUniformCStr(circleVar), in emitCode() 50 args.fUniformHandler->getUniformCStr(circleVar), in emitCode() 51 args.fUniformHandler->getUniformCStr(circleVar), in emitCode() 52 args.fUniformHandler->getUniformCStr(circleVar), in emitCode() 53 args.fUniformHandler->getUniformCStr(circleVar)); in emitCode()
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D | GrArithmeticProcessor.cpp | 31 kVar = args.fUniformHandler->addUniform( in emitCode() 47 args.fUniformHandler->getUniformCStr(kVar), in emitCode() 48 args.fUniformHandler->getUniformCStr(kVar), in emitCode() 49 args.fUniformHandler->getUniformCStr(kVar), in emitCode() 50 args.fUniformHandler->getUniformCStr(kVar), in emitCode()
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D | GrEllipseEffect.cpp | 34 ellipseVar = args.fUniformHandler->addUniform( in emitCode() 37 scaleVar = args.fUniformHandler->addUniform( in emitCode() 79 args.fUniformHandler->getUniformCStr(ellipseVar), in emitCode() 80 scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)", in emitCode() 81 args.fUniformHandler->getUniformCStr(ellipseVar), in emitCode() 82 scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)", in emitCode()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 56 , fUniformHandler(this) {} in GrVkPipelineStateBuilder() 189 fUniformHandler, &samplerDSHandle); in finalize() 204 bool usePushConstants = fUniformHandler.usePushConstants(); in finalize() 209 settings.fFlipY = fUniformHandler.getFlipY(); in finalize() 212 settings.fRTHeightOffset = fUniformHandler.getRTHeightOffset(); in finalize() 329 SkASSERT(!SkToBool(fUniformHandler.currentOffset() & 0x3)); in finalize() 330 pushConstantRange.size = fUniformHandler.currentOffset(); in finalize() 379 fUniformHandler.fUniforms, in finalize() 380 fUniformHandler.currentOffset(), in finalize() 381 fUniformHandler.usePushConstants(), in finalize() [all …]
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 41 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 43 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 59 GrMtlUniformHandler fUniformHandler; variable
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 67 GrSPIRVUniformHandler fUniformHandler; variable
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