Searched refs:fUniformsDirty (Results 1 – 6 of 6) sorted by relevance
34 if (fUniformsDirty) { in uploadConstants()37 fUniformsDirty = false; in uploadConstants()
51 if (fUniformsDirty) { in uploadUniforms()59 fUniformsDirty = false; in uploadUniforms()150 fUniformsDirty = true; in setMatrix2fv()
44 if (fUniformsDirty && 0 != fUniformSize) { in uploadUniformBuffers()57 fUniformsDirty = false; in uploadUniformBuffers()
52 void markDirty() { fUniformsDirty = true; } in markDirty()73 mutable bool fUniformsDirty; variable
18 , fUniformsDirty(false) { in GrUniformDataManager()25 fUniformsDirty = true; in getBufferPtrAndMarkDirty()275 fUniformsDirty = true; in setMatrices()
110 if (fUniformSize && fUniformsDirty) {123 fUniformsDirty = false;128 fUniformsDirty = true;