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Searched refs:fVertexBufferStatus (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrOpsRenderPass.cpp29 fVertexBufferStatus = DynamicStateStatus::kDisabled; in begin()
118 fVertexBufferStatus = (programInfo.geomProc().hasVertexAttributes()) ? in bindPipeline()
194 SkASSERT((DynamicStateStatus::kDisabled == fVertexBufferStatus) != SkToBool(vertexBuffer)); in bindBuffers()
196 fVertexBufferStatus = DynamicStateStatus::kConfigured; in bindBuffers()
229 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in draw()
240 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in drawIndexed()
252 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in drawInstanced()
264 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in drawIndexedInstanced()
278 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in drawIndirect()
304 SkASSERT(DynamicStateStatus::kUninitialized != fVertexBufferStatus); in drawIndexedIndirect()
DGrOpsRenderPass.h223 DynamicStateStatus fVertexBufferStatus; variable