Searched refs:fVertexIDSupport (Results 1 – 11 of 11) sorted by relevance
50 fVertexIDSupport = false; in GrShaderCaps()121 writer->appendBool("sk_VertexID support", fVertexIDSupport); in dumpJSON()
78 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport()254 bool fVertexIDSupport : 1; variable
77 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport()291 bool fVertexIDSupport : 1; variable
53 fVertexIDSupport = false; in GrShaderCaps()137 writer->appendBool("sk_VertexID support", fVertexIDSupport); in dumpJSON()
583 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
342 shaderCaps->fVertexIDSupport = false;
243 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
793 shaderCaps->fVertexIDSupport = true; in initGLSL()796 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()
718 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
476 shaderCaps->fVertexIDSupport = false;
951 shaderCaps->fVertexIDSupport = true; in initGLSL()954 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()