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Searched refs:fVisibility (Results 1 – 25 of 28) sorted by relevance

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/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp52 v.fVisibility = kNone_GrShaderFlags; in addVarying()
55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
65 v.fVisibility |= kFragment_GrShaderFlag; in addVarying()
110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
119 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
121 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLVarying.h149 GrShaderFlags fVisibility; member
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp51 v.fVisibility = kNone_GrShaderFlags; in addVarying()
54 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
60 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
64 v.fVisibility |= kFragment_GrShaderFlag; in addVarying()
107 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
110 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
115 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
117 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLUniformHandler.cpp29 u.fVisibility |= kVertex_GrShaderFlag; in liftUniformToVertexShader()
DGrGLSLUniformHandler.h35 uint32_t fVisibility; member
DGrGLSLVarying.h149 GrShaderFlags fVisibility; member
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp235 uni.fVisibility = visibility; in internalAddUniformArray()
283 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
309 if (visibility == sampler.fVisibility) { in appendUniformDecls()
320 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
321 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()
330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
344 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
DGrVkUniformHandler.h39 uint32_t fVisibility; member
86 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
DGrVkPipelineStateDataManager.cpp36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager()
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp55 uni.fVisibility = visibility; in internalAddUniformArray()
85 sampler.fVisibility = kFragment_GrShaderFlag; in addSampler()
93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
99 if (fSamplers[i].fVisibility & visibility) { in appendUniformDecls()
DGrGLProgramDataManager.h30 uint32_t fVisibility; member
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm227 uni.fVisibility = visibility;
275 info.fVisibility = kFragment_GrShaderFlag;
290 if (visibility == sampler.fVisibility) {
301 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
302 kGeometry_GrShaderFlag == localUniform.fVisibility ||
303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
325 if (visibility & localUniform.fVisibility) {
DGrMtlUniformHandler.h32 uint32_t fVisibility; member
75 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp91 if (uniform.fVisibility & visibility) { in appendUniformDecls()
97 if (sampler.fVisibility & visibility) { in appendUniformDecls()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp331 if (visibility == sampler.fVisibility) { in appendUniformDecls()
337 if (visibility == fInputUniform.fVisibility) { in appendUniformDecls()
363 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
DGrVkUniformHandler.h132 return fSamplers.item(handle.toIndex()).fVisibility; in samplerVisibility()
/external/skqp/experimental/svg/model/
DSkSVGNode.cpp55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender()
111 fPresentationAttributes.fVisibility.set(visibility); in setVisibility()
DSkSVGAttribute.cpp27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
DSkSVGAttribute.h81 SkTLazy<SkSVGVisibility> fVisibility; member
/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp299 if (sampler.fVisibility & visibility) { in appendUniformDecls()
309 if (uniform.fVisibility & visibility) { in appendUniformDecls()
/external/skia/modules/svg/include/
DSkSVGAttribute.h88 SkSVGProperty<SkSVGVisibility, true> fVisibility; member
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h86 return fSamplers.item(handle.toIndex()).fVisibility; in samplerVisibility()
DGrMtlUniformHandler.mm290 if (visibility == sampler.fVisibility) {
310 if (visibility & localUniform.fVisibility) {
/external/skia/modules/svg/src/
DSkSVGAttribute.cpp27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
DSkSVGNode.cpp69 const auto visibility = ctx->presentationContext().fInherited.fVisibility->type(); in onPrepareToRender()

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