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Searched refs:fWindowRectsState (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/
DGrAppliedClip.h29 const GrWindowRectsState& windowRectsState() const { return fWindowRectsState; } in windowRectsState()
43 SkASSERT(!fWindowRectsState.enabled()); in addWindowRectangles()
44 fWindowRectsState = windowState; in addWindowRectangles()
48 SkASSERT(!fWindowRectsState.enabled()); in addWindowRectangles()
49 fWindowRectsState.set(windows, mode); in addWindowRectangles()
58 return fScissorState.enabled() || this->hasStencilClip() || fWindowRectsState.enabled(); in doesClip()
63 fWindowRectsState == that.fWindowRectsState &&
70 GrWindowRectsState fWindowRectsState; variable
DGrFixedClip.h36 const GrWindowRectsState& windowRectsState() const { return fWindowRectsState; } in windowRectsState()
37 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles()
39 void disableWindowRectangles() { fWindowRectsState.setDisabled(); } in disableWindowRectangles()
42 fWindowRectsState.set(windows, mode); in setWindowRectangles()
54 GrWindowRectsState fWindowRectsState; variable
DGrFixedClip.cpp14 if (fWindowRectsState.enabled()) { in quickContains()
33 if (fWindowRectsState.enabled()) { in isRRect()
62 if (fWindowRectsState.enabled()) { in apply()
63 out->addWindowRectangles(fWindowRectsState); in apply()
DGrPipeline.cpp32 fWindowRectsState = appliedClip.windowRectsState(); in GrPipeline()
99 : fWindowRectsState() in GrPipeline()
DGrPipeline.h168 const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; } in getWindowRectsState()
214 GrWindowRectsState fWindowRectsState; variable
/external/skia/src/gpu/
DGrAppliedClip.h42 const GrWindowRectsState& windowRectsState() const { return fWindowRectsState; } in windowRectsState()
60 SkASSERT(!fWindowRectsState.enabled()); in addWindowRectangles()
61 fWindowRectsState = windowState; in addWindowRectangles()
65 SkASSERT(!fWindowRectsState.enabled()); in addWindowRectangles()
66 fWindowRectsState.set(windows, mode); in addWindowRectangles()
75 return fScissorState.enabled() || this->hasStencilClip() || fWindowRectsState.enabled(); in doesClip()
80 fWindowRectsState == that.fWindowRectsState &&
87 GrWindowRectsState fWindowRectsState; variable
DGrFixedClip.h40 const GrWindowRectsState& windowRectsState() const { return fWindowRectsState; } in windowRectsState()
41 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles()
43 void disableWindowRectangles() { fWindowRectsState.setDisabled(); } in disableWindowRectangles()
46 fWindowRectsState.set(windows, mode); in setWindowRectangles()
55 GrWindowRectsState fWindowRectsState; variable
DGrFixedClip.cpp23 if (fWindowRectsState.enabled()) { in preApply()
47 if (fWindowRectsState.enabled()) { in apply()
48 out->addWindowRectangles(fWindowRectsState); in apply()
DGrPipeline.h171 const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; } in getWindowRectsState()
228 GrWindowRectsState fWindowRectsState; variable
DGrPipeline.cpp30 fWindowRectsState = hardClip.windowRectsState(); in GrPipeline()
77 : fWindowRectsState() in GrPipeline()