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Searched refs:fWriteMask (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlDepthStencil.h32 uint32_t fWriteMask; member
40 this->fFront.fWriteMask == that.fFront.fWriteMask &&
43 this->fBack.fWriteMask == that.fBack.fWriteMask &&
DGrMtlDepthStencil.mm68 result.writeMask = face.fWriteMask;
98 faceKey->fWriteMask = face.fWriteMask;
/external/skia/src/gpu/
DGrStencilSettings.cpp99 static_assert(8 == offsetof(Face, fWriteMask)); in operator ==()
100 static_assert(2 == sizeof(Face::fWriteMask)); in operator ==()
184 fWriteMask = user.fWriteMask & userMask; in reset()
188 fWriteMask = clipBit; in reset()
193 fWriteMask = clipBit | (user.fWriteMask & userMask); in reset()
214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()
284 static_assert(8 == offsetof(Face, fWriteMask)); in genKey()
285 static_assert(2 == sizeof(Face::fWriteMask)); in genKey()
DGrOpsRenderPass.cpp82 SkASSERT(stencil->fCCWFace.fWriteMask == stencil->fCWFace.fWriteMask); in bindPipeline()
DGrUserStencilSettings.h53 uint16_t fWriteMask; // Indicates which bits in the stencil buffer should be updated. member
/external/skqp/src/gpu/
DGrStencilSettings.cpp99 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in operator ==()
100 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in operator ==()
184 fWriteMask = user.fWriteMask & userMask; in reset()
188 fWriteMask = clipBit; in reset()
193 fWriteMask = clipBit | (user.fWriteMask & userMask); in reset()
214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()
503 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in genKey()
504 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in genKey()
DGrUserStencilSettings.h52 uint16_t fWriteMask; // Indicates which bits in the stencil buffer should be updated. member
/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp105 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath()
132 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath()
DGrGLGpu.cpp2763 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp468 SkASSERT(frontFace.fWriteMask == backFace.fWriteMask); in fill_in_depth_stencil_state()
470 dsDesc->StencilWriteMask = frontFace.fWriteMask; in fill_in_depth_stencil_state()
476 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp243 stencilInfo->front.writeMask = front.fWriteMask; in setup_depth_stencil_state()
256 stencilInfo->back.writeMask = back.fWriteMask; in setup_depth_stencil_state()
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp217 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state()
222 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm248 result.writeMask = face.fWriteMask;
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp235 opState->writeMask = stencilFace.fWriteMask; in setup_stencil_op_state()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2418 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()