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Searched refs:fX2D (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp653 fX2D = xs * iw; in reset()
656 fX2D = xs; in reset()
660 fDX = next_ccw(fX2D) - fX2D; in reset()
688 V4f c = dx*edgeVectors.fY2D - dy*edgeVectors.fX2D; in reset()
690 V4f test = dy * next_cw(edgeVectors.fX2D) + (-dx * next_cw(edgeVectors.fY2D) + c); in reset()
1194 Vertices projected = { fEdgeVectors.fX2D, fEdgeVectors.fY2D, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; in adjustVertices()
1219 V4f x2d = fEdgeVectors.fX2D; in adjustDegenerateVertices()
DGrQuadUtils.h101 skvx::Vec<4, float> fX2D, fY2D; member