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Searched refs:faceTarget (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_generate_mipmap.c158 GLenum faceTarget; in _mesa_meta_GenerateMipmap() local
177 faceTarget = target; in _mesa_meta_GenerateMipmap()
180 faceTarget = target; in _mesa_meta_GenerateMipmap()
278 srcImage = _mesa_select_tex_image(texObj, faceTarget, srcLevel); in _mesa_meta_GenerateMipmap()
309 dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel); in _mesa_meta_GenerateMipmap()
327 _mesa_meta_setup_texture_coords(faceTarget, in _mesa_meta_GenerateMipmap()
Dmeta.c2479 _mesa_meta_setup_texture_coords(GLenum faceTarget, in _mesa_meta_setup_texture_coords() argument
2511 if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in _mesa_meta_setup_texture_coords()
2512 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6; in _mesa_meta_setup_texture_coords()
2521 switch (faceTarget) { in _mesa_meta_setup_texture_coords()
2526 if (faceTarget == GL_TEXTURE_3D) { in _mesa_meta_setup_texture_coords()
2531 else if (faceTarget == GL_TEXTURE_2D_ARRAY) in _mesa_meta_setup_texture_coords()
2613 switch (faceTarget) { in _mesa_meta_setup_texture_coords()
2989 GLenum faceTarget; in decompress_texture_image() local
3022 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6); in decompress_texture_image()
3026 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; in decompress_texture_image()
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Dmeta.h501 _mesa_meta_setup_texture_coords(GLenum faceTarget,
/external/mesa3d/src/mesa/main/
Dtextureview.c322 const GLenum faceTarget = _mesa_cube_face_target(target, face); in initialize_texture_fields() local
324 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); in initialize_texture_fields()
535 GLenum faceTarget; in texture_view() local
544 faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer); in texture_view()
547 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel); in texture_view()
Dtexstorage.c130 const GLenum faceTarget = in get_tex_image() local
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level); in get_tex_image()
Dtexobj.c1044 const GLenum faceTarget = _mesa_cube_face_target(target, face); in _mesa_get_fallback_texture() local
1047 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); in _mesa_get_fallback_texture()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp2311 gl::TextureTarget faceTarget = gl::CubeFaceIndexToTextureTarget(faceIndex); in updateStorageFaceLevel() local
2312 gl::ImageIndex index = gl::ImageIndex::MakeCubeMapFace(faceTarget, level); in updateStorageFaceLevel()