Searched refs:faceTarget (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_generate_mipmap.c | 158 GLenum faceTarget; in _mesa_meta_GenerateMipmap() local 177 faceTarget = target; in _mesa_meta_GenerateMipmap() 180 faceTarget = target; in _mesa_meta_GenerateMipmap() 278 srcImage = _mesa_select_tex_image(texObj, faceTarget, srcLevel); in _mesa_meta_GenerateMipmap() 309 dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel); in _mesa_meta_GenerateMipmap() 327 _mesa_meta_setup_texture_coords(faceTarget, in _mesa_meta_GenerateMipmap()
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D | meta.c | 2479 _mesa_meta_setup_texture_coords(GLenum faceTarget, in _mesa_meta_setup_texture_coords() argument 2511 if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in _mesa_meta_setup_texture_coords() 2512 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6; in _mesa_meta_setup_texture_coords() 2521 switch (faceTarget) { in _mesa_meta_setup_texture_coords() 2526 if (faceTarget == GL_TEXTURE_3D) { in _mesa_meta_setup_texture_coords() 2531 else if (faceTarget == GL_TEXTURE_2D_ARRAY) in _mesa_meta_setup_texture_coords() 2613 switch (faceTarget) { in _mesa_meta_setup_texture_coords() 2989 GLenum faceTarget; in decompress_texture_image() local 3022 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6); in decompress_texture_image() 3026 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; in decompress_texture_image() [all …]
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D | meta.h | 501 _mesa_meta_setup_texture_coords(GLenum faceTarget,
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 322 const GLenum faceTarget = _mesa_cube_face_target(target, face); in initialize_texture_fields() local 324 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); in initialize_texture_fields() 535 GLenum faceTarget; in texture_view() local 544 faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer); in texture_view() 547 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel); in texture_view()
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D | texstorage.c | 130 const GLenum faceTarget = in get_tex_image() local 134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level); in get_tex_image()
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D | texobj.c | 1044 const GLenum faceTarget = _mesa_cube_face_target(target, face); in _mesa_get_fallback_texture() local 1047 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); in _mesa_get_fallback_texture()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 2311 gl::TextureTarget faceTarget = gl::CubeFaceIndexToTextureTarget(faceIndex); in updateStorageFaceLevel() local 2312 gl::ImageIndex index = gl::ImageIndex::MakeCubeMapFace(faceTarget, level); in updateStorageFaceLevel()
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