Searched refs:failState (Results 1 – 3 of 3) sorted by relevance
568 RBBIStateDescriptor *failState; in buildStateTable() local574 failState = new RBBIStateDescriptor(lastInputSymbol, fStatus); in buildStateTable()575 if (failState == NULL) { in buildStateTable()579 failState->fPositions = new UVector(*fStatus); in buildStateTable()580 if (failState->fPositions == NULL) { in buildStateTable()583 if (failState->fPositions == NULL || U_FAILURE(*fStatus)) { in buildStateTable()586 fDStates->addElement(failState, *fStatus); in buildStateTable()700 delete failState; in buildStateTable()
543 RBBIStateDescriptor failState = new RBBIStateDescriptor(lastInputSymbol); in buildStateTable() local544 fDStates.add(failState); in buildStateTable()
544 RBBIStateDescriptor failState = new RBBIStateDescriptor(lastInputSymbol); in buildStateTable() local545 fDStates.add(failState); in buildStateTable()