Searched refs:falloff (Results 1 – 8 of 8) sorted by relevance
71 public GenerateTransform add(String sourceIn, String targetIn, int falloff) { in add() argument76 final String target = falloff < 0 ? Normalizer.decompose(targetIn, false) in add()77 : Normalizer.decompose(targetIn + FALLOFFS.charAt(falloff), false); in add()82 if (falloff >= FALLOFFS.length()) { in add()85 return add(sourceIn, targetIn, falloff + 1); in add()
465 float falloff; member
100 - The spotlight falloff exponent is no longer clamped to [1, 128]. SVG 1.1 requires the specular101 lighting effect's exponent (shininess) to be clamped; not the spotlight's falloff. Any such
87 - The spotlight falloff exponent is no longer clamped to [1, 128]. SVG 1.1 requires the specular88 lighting effect's exponent (shininess) to be clamped; not the spotlight's falloff. Any such
535 _debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff); in dump_SVGA3dCmdSetLightData()
68273 falloff fˈɔlɔf
57657 falloff %34971 fˈɔlɔf