Searched refs:fbState (Results 1 – 2 of 2) sorted by relevance
686 VkFramebufferCreateInfo fbState; in generateWork() local894 deMemset(&fbState, 0xcd, sizeof(fbState)); in generateWork()895 fbState.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; in generateWork()896 fbState.pNext = DE_NULL; in generateWork()897 fbState.flags = 0; in generateWork()898 fbState.renderPass = testContext.renderPass.get(); in generateWork()899 fbState.attachmentCount = 1; in generateWork()900 fbState.pAttachments = &image.imageView.get(); in generateWork()901 fbState.width = (deUint32)testContext.renderDimension.x(); in generateWork()902 fbState.height = (deUint32)testContext.renderDimension.y(); in generateWork()[all …]
278 bool IsClearBufferEnabled(const FramebufferState &fbState, GLenum buffer, GLint drawbuffer) in IsClearBufferEnabled() argument280 return buffer != GL_COLOR || fbState.getEnabledDrawBuffers()[drawbuffer]; in IsClearBufferEnabled()