Searched refs:fbo_samples (Results 1 – 1 of 1) sorted by relevance
1143 GLint fbo_samples = 0; in CreateGLTexture2DMultisample() local1144 glGetIntegerv(GL_SAMPLES, &fbo_samples); in CreateGLTexture2DMultisample()1147 if (fbo_samples < (GLint)samples) in CreateGLTexture2DMultisample()1148 … log_error("GL Error: requested samples (%d) exceeds FBO capability (%d)\n", samples, fbo_samples); in CreateGLTexture2DMultisample()1437 GLint fbo_samples = 0; in CreateGLTexture2DArrayMultisample() local1438 glGetIntegerv(GL_SAMPLES, &fbo_samples); in CreateGLTexture2DArrayMultisample()1441 if (fbo_samples < (GLint)samples) in CreateGLTexture2DArrayMultisample()1442 … log_error("GL Error: requested samples (%d) exceeds FBO capability (%d)\n", samples, fbo_samples); in CreateGLTexture2DArrayMultisample()