Searched refs:fd2_shader_stateobj (Results 1 – 7 of 7) sorted by relevance
45 static struct fd2_shader_stateobj *48 struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj); in create_shader()57 delete_shader(struct fd2_shader_stateobj *so) in delete_shader()96 struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_FRAGMENT); in fd2_fp_state_create()126 struct fd2_shader_stateobj *so = hwcso; in fd2_fp_state_delete()134 struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_VERTEX); in fd2_vp_state_create()163 struct fd2_shader_stateobj *so = hwcso; in fd2_vp_state_delete()207 struct fd2_shader_stateobj *fp = NULL, *vp; in fd2_program_emit()286 struct fd2_shader_stateobj *so; in fd2_prog_init()
83 struct fd2_shader_stateobj;86 void ir2_compile(struct fd2_shader_stateobj *so, unsigned variant,87 struct fd2_shader_stateobj *fp);
37 struct fd2_shader_stateobj { struct
433 ir2_compile(struct fd2_shader_stateobj *so, unsigned variant, in ir2_compile()434 struct fd2_shader_stateobj *fp) in ir2_compile()
148 struct fd2_shader_stateobj *so;
53 struct fd2_shader_stateobj *shader) in emit_constants()239 struct fd2_shader_stateobj *fs = ctx->prog.fs; in fd2_emit_state()
144 struct fd2_shader_stateobj *so = ctx->so; in load_const()751 struct fd2_shader_stateobj *so = ctx->so; in setup_input()1088 struct fd2_shader_stateobj *so = ctx->so; in ir2_nir_compile()