Searched refs:featureBit (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 41 uint32_t featureBit, in addFeature() argument 44 fVS.addFeature(featureBit, extensionName); in addFeature() 48 fGS.addFeature(featureBit, extensionName); in addFeature() 51 fFS.addFeature(featureBit, extensionName); in addFeature()
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D | GrGLSLShaderBuilder.cpp | 276 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument 277 if (featureBit & fFeaturesAddedMask) { in addFeature() 281 fFeaturesAddedMask |= featureBit; in addFeature()
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D | GrGLSLProgramBuilder.h | 114 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
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D | GrGLSLShaderBuilder.h | 207 bool addFeature(uint32_t featureBit, const char* extensionName);
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 44 uint32_t featureBit, in addFeature() argument 47 fVS.addFeature(featureBit, extensionName); in addFeature() 51 fGS.addFeature(featureBit, extensionName); in addFeature() 54 fFS.addFeature(featureBit, extensionName); in addFeature()
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D | GrGLSLShaderBuilder.cpp | 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument 198 if (featureBit & fFeaturesAddedMask) { in addFeature() 202 fFeaturesAddedMask |= featureBit; in addFeature()
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D | GrGLSLProgramBuilder.h | 110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
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D | GrGLSLShaderBuilder.h | 175 bool addFeature(uint32_t featureBit, const char* extensionName);
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