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Searched refs:fenceEvent (Results 1 – 3 of 3) sorted by relevance

/external/OpenCL-CTS/test_conformance/gl/
Dtest_fence_sync.cpp232 cl_int rowIdx, cl_event fenceEvent, size_t numThreads ) in run_cl_kernel() argument
238 int numEvents = ( fenceEvent != NULL ) ? 1 : 0; in run_cl_kernel()
239 cl_event *fence_evt = ( fenceEvent != NULL ) ? &fenceEvent : NULL; in run_cl_kernel()
280 void SetRunData( cl_int rowIdx, cl_event fenceEvent ) in SetRunData() argument
283 mFenceEvent = fenceEvent; in SetRunData()
487 clEventWrapper fenceEvent; in test_fence_sync_single() local
510 if (fenceEvent != NULL) in test_fence_sync_single()
512 clReleaseEvent(fenceEvent); in test_fence_sync_single()
517 fenceEvent = clCreateEventFromGLsyncKHR_ptr(context, glFence, &error); in test_fence_sync_single()
525 thread.SetRunData( (cl_int)i, fenceEvent ); in test_fence_sync_single()
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/external/OpenCL-CTS/test_conformance/gles/
Dtest_fence_sync.cpp243 cl_int rowIdx, cl_event fenceEvent, size_t numThreads ) in run_cl_kernel() argument
249 int numEvents = ( fenceEvent != NULL ) ? 1 : 0; in run_cl_kernel()
250 cl_event *fence_evt = ( fenceEvent != NULL ) ? &fenceEvent : NULL; in run_cl_kernel()
291 void SetRunData( cl_int rowIdx, cl_event fenceEvent ) in SetRunData() argument
294 mFenceEvent = fenceEvent; in SetRunData()
457 clEventWrapper fenceEvent; in test_fence_sync_single() local
480 thread.SetRunData( (cl_int)i, fenceEvent ); in test_fence_sync_single()
487 …error = run_cl_kernel( kernel, queue, streams[ 0 ], streams[ 1 ], (cl_int)i, fenceEvent, (size_t)n… in test_fence_sync_single()
510 if( fenceEvent != NULL ) in test_fence_sync_single()
512 clReleaseEvent( fenceEvent ); in test_fence_sync_single()
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/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp211 HANDLE fenceEvent; in waitForQueueCompletion() local
212 fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr); in waitForQueueCompletion()
213 SkASSERT(fenceEvent); in waitForQueueCompletion()
214 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); in waitForQueueCompletion()
215 WaitForSingleObject(fenceEvent, INFINITE); in waitForQueueCompletion()
216 CloseHandle(fenceEvent); in waitForQueueCompletion()