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Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c72 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()
261 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()
436 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()
463 shader->fetched_prim_count = 0; in gs_flush()
474 shader->fetched_prim_count); in gs_point()
476 ++shader->fetched_prim_count; in gs_point()
491 shader->fetched_prim_count); in gs_line()
493 ++shader->fetched_prim_count; in gs_line()
510 shader->fetched_prim_count); in gs_line_adj()
512 ++shader->fetched_prim_count; in gs_line_adj()
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Ddraw_gs.h91 unsigned fetched_prim_count; member