Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance
72 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()261 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()436 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()463 shader->fetched_prim_count = 0; in gs_flush()474 shader->fetched_prim_count); in gs_point()476 ++shader->fetched_prim_count; in gs_point()491 shader->fetched_prim_count); in gs_line()493 ++shader->fetched_prim_count; in gs_line()510 shader->fetched_prim_count); in gs_line_adj()512 ++shader->fetched_prim_count; in gs_line_adj()[all …]
91 unsigned fetched_prim_count; member