Searched refs:fieldVariable (Results 1 – 5 of 5) sorted by relevance
128 ShaderVariable fieldVariable; in setFieldOrVariableProperties() local130 isPatch, &fieldVariable); in setFieldOrVariableProperties()131 variableOut->fields.push_back(fieldVariable); in setFieldOrVariableProperties()144 ShaderVariable fieldVariable; in setFieldOrVariableProperties() local146 &fieldVariable); in setFieldOrVariableProperties()147 fieldVariable.isShaderIOBlock = true; in setFieldOrVariableProperties()148 variableOut->fields.push_back(fieldVariable); in setFieldOrVariableProperties()
781 ShaderVariable fieldVariable; in setFieldOrVariableProperties() local783 &fieldVariable); in setFieldOrVariableProperties()784 variableOut->fields.push_back(fieldVariable); in setFieldOrVariableProperties()799 ShaderVariable fieldVariable; in setFieldOrVariableProperties() local801 &fieldVariable); in setFieldOrVariableProperties()802 fieldVariable.isShaderIOBlock = true; in setFieldOrVariableProperties()803 variableOut->fields.push_back(fieldVariable); in setFieldOrVariableProperties()970 ShaderVariable &fieldVariable = varying.fields[fieldIndex]; in recordVarying() local973 fieldVariable.hasImplicitLocation = isBlockImplicitLocation; in recordVarying()974 fieldVariable.isPatch = varying.isPatch; in recordVarying()[all …]
4550 TVariable *fieldVariable = in addInterfaceBlock() local4552 if (!symbolTable.declare(fieldVariable)) in addInterfaceBlock()
494 TVariable *fieldVariable = DeclareTempVariable( in visitBinary() local500 node, indexVariable, fieldVariable, indexedWriteFunction); in visitBinary()505 queueReplacement(CreateTempSymbolNode(fieldVariable), OriginalNode::IS_DROPPED); in visitBinary()
2440 TVariable* fieldVariable = new TVariable(&field->name(), *fieldType); in addInterfaceBlock() local2441 fieldVariable->setQualifier(typeQualifier.qualifier); in addInterfaceBlock()2443 if(!symbolTable.declare(fieldVariable)) { in addInterfaceBlock()