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Searched refs:fillProgramStateMap (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.h45 void fillProgramStateMap(const ContextVk *contextVk,
DProgramPipelineVk.cpp39 void ProgramPipelineVk::fillProgramStateMap( in fillProgramStateMap() function in rx::ProgramPipelineVk
DProgramExecutableVk.cpp404 void ProgramExecutableVk::fillProgramStateMap( in fillProgramStateMap() function in rx::ProgramExecutableVk
411 mProgram->fillProgramStateMap(programStatesOut); in fillProgramStateMap()
415 mProgramPipeline->fillProgramStateMap(contextVk, programStatesOut); in fillProgramStateMap()
941 fillProgramStateMap(contextVk, &programStates); in createPipelineLayout()
1524 fillProgramStateMap(contextVk, &programStates); in updateShaderResourcesDescriptorSet()
1689 fillProgramStateMap(contextVk, &programStates); in updateTexturesDescriptorSet()
DProgramVk.h45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
DProgramExecutableVk.h130 void fillProgramStateMap(const ContextVk *contextVk,
DProgramVk.cpp243 void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap() function in rx::ProgramVk
DContextVk.cpp1200 mExecutable->fillProgramStateMap(this, &programStates); in renderPassUsesStorageResources()
1774 mExecutable->fillProgramStateMap(this, &programStates); in handleDirtyShaderResourcesImpl()
6248 mExecutable->fillProgramStateMap(this, &programStates); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()