Searched refs:fill_in_blend_state (Results 1 – 1 of 1) sorted by relevance
356 static void fill_in_blend_state(const GrPipeline& pipeline, D3D12_BLEND_DESC* blendDesc) { in fill_in_blend_state() function521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state()