Home
last modified time | relevance | path

Searched refs:finalizeFragmentOutputColor (Results 1 – 14 of 14) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h47 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
DGrMtlPipelineStateBuilder.mm51 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { function
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h44 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
DGrD3DPipelineStateBuilder.cpp68 void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor() function in GrD3DPipelineStateBuilder
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h59 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
DGrMtlPipelineStateBuilder.mm61 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { function
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.h44 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
DGrVkPipelineStateBuilder.cpp66 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor() function in GrVkPipelineStateBuilder
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.h78 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
DGrVkPipelineStateBuilder.cpp58 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor() function in GrVkPipelineStateBuilder
/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.h75 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} in finalizeFragmentOutputColor() function
DGrGLSLFragmentShaderBuilder.cpp141 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); in enableCustomOutput()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h90 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} in finalizeFragmentOutputColor() function
DGrGLSLFragmentShaderBuilder.cpp123 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); in enableCustomOutput()