Searched refs:finishToSerial (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | CommandProcessor.cpp | 419 ANGLE_TRY(mCommandQueue.finishToSerial(this, Serial::Infinite(), in processTask() 453 ANGLE_TRY(mCommandQueue.finishToSerial(this, task->getQueueSerial(), in processTask() 579 angle::Result CommandProcessor::finishToSerial(Context *context, Serial serial, uint64_t timeout) in finishToSerial() function in rx::vk::CommandProcessor 608 return finishToSerial(context, Serial::Infinite(), mRenderer->getMaxFenceWaitTimeNs()); in finishAllWork() 712 return finishToSerial(context, serial, mRenderer->getMaxFenceWaitTimeNs()); in waitForSerialWithUserTimeout() 945 angle::Result CommandQueue::finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) in finishToSerial() function in rx::vk::CommandQueue 1061 ANGLE_TRY(finishToSerial(context, finishSerial, renderer->getMaxFenceWaitTimeNs())); in submitFrame()
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D | ResourceVk.cpp | 36 return contextVk->finishToSerial(mUse.getSerial()); in finishRunningCommands()
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D | CommandProcessor.h | 262 virtual angle::Result finishToSerial(Context *context, 321 angle::Result finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) override; 469 angle::Result finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) override;
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D | README.md | 51 `ContextVk::finishToSerial`, ANGLE submits the primary command buffer to a `VkQueue`.
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D | RendererVk.h | 359 angle::Result finishToSerial(vk::Context *context, Serial serial);
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D | RendererVk.cpp | 3098 angle::Result RendererVk::finishToSerial(vk::Context *context, Serial serial) in finishToSerial() function in rx::RendererVk 3104 ANGLE_TRY(mCommandProcessor.finishToSerial(context, serial, getMaxFenceWaitTimeNs())); in finishToSerial() 3108 ANGLE_TRY(mCommandQueue.finishToSerial(context, serial, getMaxFenceWaitTimeNs())); in finishToSerial() 3136 return finishToSerial(context, getLastSubmittedQueueSerial()); in finish()
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D | CommandGraph.cpp | 302 return contextVk->finishToSerial(mUse.getSerial()); in finishRunningCommands()
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D | ContextVk.h | 427 angle::Result finishToSerial(Serial serial);
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D | ContextVk.cpp | 2358 ANGLE_TRY(finishToSerial(getLastSubmittedQueueSerial())); in synchronizeCpuGpuTime() 5361 angle::Result ContextVk::finishToSerial(Serial serial) in finishToSerial() function in rx::ContextVk 5363 return mRenderer->finishToSerial(this, serial); in finishToSerial()
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D | SurfaceVk.cpp | 1364 ANGLE_TRY(renderer->finishToSerial(contextVk, *swapSerial)); in present()
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