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Searched refs:finishToSerial (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DCommandProcessor.cpp419 ANGLE_TRY(mCommandQueue.finishToSerial(this, Serial::Infinite(), in processTask()
453 ANGLE_TRY(mCommandQueue.finishToSerial(this, task->getQueueSerial(), in processTask()
579 angle::Result CommandProcessor::finishToSerial(Context *context, Serial serial, uint64_t timeout) in finishToSerial() function in rx::vk::CommandProcessor
608 return finishToSerial(context, Serial::Infinite(), mRenderer->getMaxFenceWaitTimeNs()); in finishAllWork()
712 return finishToSerial(context, serial, mRenderer->getMaxFenceWaitTimeNs()); in waitForSerialWithUserTimeout()
945 angle::Result CommandQueue::finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) in finishToSerial() function in rx::vk::CommandQueue
1061 ANGLE_TRY(finishToSerial(context, finishSerial, renderer->getMaxFenceWaitTimeNs())); in submitFrame()
DResourceVk.cpp36 return contextVk->finishToSerial(mUse.getSerial()); in finishRunningCommands()
DCommandProcessor.h262 virtual angle::Result finishToSerial(Context *context,
321 angle::Result finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) override;
469 angle::Result finishToSerial(Context *context, Serial finishSerial, uint64_t timeout) override;
DREADME.md51 `ContextVk::finishToSerial`, ANGLE submits the primary command buffer to a `VkQueue`.
DRendererVk.h359 angle::Result finishToSerial(vk::Context *context, Serial serial);
DRendererVk.cpp3098 angle::Result RendererVk::finishToSerial(vk::Context *context, Serial serial) in finishToSerial() function in rx::RendererVk
3104 ANGLE_TRY(mCommandProcessor.finishToSerial(context, serial, getMaxFenceWaitTimeNs())); in finishToSerial()
3108 ANGLE_TRY(mCommandQueue.finishToSerial(context, serial, getMaxFenceWaitTimeNs())); in finishToSerial()
3136 return finishToSerial(context, getLastSubmittedQueueSerial()); in finish()
DCommandGraph.cpp302 return contextVk->finishToSerial(mUse.getSerial()); in finishRunningCommands()
DContextVk.h427 angle::Result finishToSerial(Serial serial);
DContextVk.cpp2358 ANGLE_TRY(finishToSerial(getLastSubmittedQueueSerial())); in synchronizeCpuGpuTime()
5361 angle::Result ContextVk::finishToSerial(Serial serial) in finishToSerial() function in rx::ContextVk
5363 return mRenderer->finishToSerial(this, serial); in finishToSerial()
DSurfaceVk.cpp1364 ANGLE_TRY(renderer->finishToSerial(contextVk, *swapSerial)); in present()