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Searched refs:finiteX (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp141 Int4 finiteX = CmpLE(Abs(posX), maxPos); in computeClipFlags() local
145 Int4 finiteXYZ = finiteX & finiteY & finiteZ; in computeClipFlags()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp127 Int4 finiteX = CmpLE(Abs(o[pos].x), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); in computeClipFlags() local
131 Int4 finiteXYZ = finiteX & finiteY & finiteZ; in computeClipFlags()