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Searched refs:finiteXYZ (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp145 Int4 finiteXYZ = finiteX & finiteY & finiteZ; in computeClipFlags() local
146 clipFlags |= Pointer<Int>(constants + OFFSET(Constants, fini))[SignMask(finiteXYZ)]; in computeClipFlags()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp131 Int4 finiteXYZ = finiteX & finiteY & finiteZ; in computeClipFlags() local
132 clipFlags |= *Pointer<Int>(constants + OFFSET(Constants,fini) + SignMask(finiteXYZ) * 4); in computeClipFlags()